GZG List archives -- December 2005
Re: [GZG] conversion questions
John Tailby wrote:
I'm not sure that the flexibility to configure the pulsars between games
isn't worth points.
If you were playing Phalon based technology you can keep your opponent
guessing as to your tactics.
You can keep your opponent guessing just as much by designing new ships for
each game, or by simply have a few different sets of stats to choose
between for each of your models. Doing this does not cause any points cost
increases for human-tech ships - so why should it do so for *Phalon*-tech
ships?
Keep in mind that the points system is designed as a tool to balance
*one-off battles*. It is *not* designed for campaigns where fighters and
missiles have to be replaced once expended or human-tech ships might take a
long time to refit with new weapons, and can - depending on the exact
campaign rules used - shift the game balance in unexpected ways if used
without modifications in such campaigns.
If you take the PDS option away from fixed configuration they compare
unfavourably with beams apart from the discount to get only limited arcs.
Which is why I and Dean wrote that Pulsers *without* the PDS option only
cost 4xMass rather than their standard 5xMass.
Regards,
Oerjan
oerjan.ariander@xxxxxxxxx
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Sun Jan 01 02:07:36 GMT 2006