GZG List archives -- December 2005

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Re: [GZG] conversion questions



John Tailby wrote:

I'm not sure that the flexibility to configure the pulsars between games isn't worth points.

If you were playing Phalon based technology you can keep your opponent guessing as to your tactics.

You can keep your opponent guessing just as much by designing new ships for each game, or by simply have a few different sets of stats to choose between for each of your models. Doing this does not cause any points cost increases for human-tech ships - so why should it do so for *Phalon*-tech ships?


Keep in mind that the points system is designed as a tool to balance *one-off battles*. It is *not* designed for campaigns where fighters and missiles have to be replaced once expended or human-tech ships might take a long time to refit with new weapons, and can - depending on the exact campaign rules used - shift the game balance in unexpected ways if used without modifications in such campaigns.

If you take the PDS option away from fixed configuration they compare unfavourably with beams apart from the discount to get only limited arcs.

Which is why I and Dean wrote that Pulsers *without* the PDS option only cost 4xMass rather than their standard 5xMass.


Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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