GZG List archives -- December 2005

Number 194 of 222 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

RE: [GZG] Re: Re: [FT] Vectoring Kra'Vak



> Oerjan Ariander said:
> 
> > Don't know about the *original* FT rules (the
> little yellow booklet),
> > sorry. FT2 and derivatives OTOH have all used
> either unlimited rotations
> > for a single thrust point (FB1 and FB2 Vector) or
> *30* degrees per thrust
> > point (Cinematic and EFSB Vector - not that EFSB
> was actually part of the
> > Full Thrust rules corpus, of course).
> 
Hello, 

I play FT only in vector, and use one thrust point =
30° degrees per thrust for human ship , and one thrust
= unlimited rotation for advanced drive ( kravak type
)
it's realy equilibrate, whit this rule, the kravak
have their main arc, every time, but the human have
the extra arc and are not realy limited by this rule.

I don't see the rule about unlimited rotation where
can I find it ?



	

	
		
___________________________________________________________________________ 
Nouveau : téléphonez moins cher avec Yahoo! Messenger ! Découvez les tarifs exceptionnels pour appeler la France et l'international.
Téléchargez sur http://fr.messenger.yahoo.com
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] conversion questions
  • Next by Date: [GZG] NOOB!

  • Previous by thread: Re: [GZG] Re: Re: [FT] Vectoring Kra'Vak
  • Next by thread: Re: [GZG] Re: Re: [FT] Vectoring Kra'Vak

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sun Jan 01 02:07:36 GMT 2006