GZG List archives -- December 2005

Number 170 of 222 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

[GZG] Re: [FT] Vectoring Kra'Vak



Thanks for the comments Laserlight and Oerjan.

Interesting that the thought is turning back to a movement point per 60
degree turn - isn't this how it was in the original FT rules?

> If you try that,
> please give us an After Action Report.

It will be my pleasure, my Christmas present is a KV starter pack with some
destroyers, fighters and a couple of capitals thrown in.  The plan is to
have them assembled and undercoated at the very least by early new year!

> From: Oerjan Ariander <oerjan.ariander@xxxxxxxxx>
> To put it in a different way: in FB2 Vector a single thrust point is
enough
> to rotate your ship into any facing you want, so even a thrust-2 ESU
> superdreadnought has as easy a time keeping targets in its (F) arc as a
> thrust-6A Kra'Vak cruiser - and the ESU ship pays proportionally far less
> for its thrust-2 main drive than the KV ship does.

Hmm, I see your point.  In theory the KVs then have to double team the SDN
and split its Fire Arc, the unengaged one nipping in for a close range
punch?  Having said that, the SDN may be able to flip around to stop a shot
up the draws. but it will now be facing the wrong way to accelerate or
station keep.  I guess heavy ESU ships (and NSL units for that matter) will
go into engagements at low velocity, otherwise if they're rotating to
engage, they'll just delta V off the table unless they sacrifice shooting
for manoeuver.  BTW are there SSDs for the new ESU SDN and Carrier?

> Against the *Fleet Book 1* ships (which are designed for Cinematic
> movement) Kra'Vak do OK in FB2 Vector, because while the KV waste a lot of
> points on their *main drives* (which don't buy them any real advantage in
> Vector) the FB1 human ships waste a lot of points on *wide fire arcs*
> (which also aren't very useful in Vector).

I would have thought that wide fire arcs would be of very much use in
Vector - you're options to manoeuver are more open as you don't have to be
pointing directly at your target to shoot.  This is the balance of the KV
narrow arc/move in any direction at full thrust.  Or am I missing something?

> OTOH, human-tech ships which are specifically designed for Vector movement
> tend to slaughter Kra'Vak pretty badly :-/

How would these ships differ from the FB1 ships?  I haven't designed enough
ships of my own to have tried all the tricks.

Roll on Christmas and a happy and safe new year to you all.

Regards

David



_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] [FT] Vectoring Kra'Vak
  • Next by Date: Re: [GZG] Re: [FT] Vectoring Kra'Vak

  • Previous by thread: Re: [GZG] Photos of 25mm scandinavians
  • Next by thread: Re: [GZG] Re: [FT] Vectoring Kra'Vak

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sun Jan 01 02:07:36 GMT 2006