GZG List archives -- December 2005

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Re: [GZG] [FT] Vectoring Kra'Vak



Doug Evans wrote:


the 'lost' movement points have nothing to do with the size of any of your thrusters, but the lessened slice of time devoted to your main thrusters pointed in one direction.



I could see that, and I haven't thought of it that way before. I don't know if that is how I want to play it, but it makes some sense.

I play both cinematic and vector in different contexts. (Actually, right now I don't play at all. Is there anybody in Scotland up for a game?) Actually, cinematic does a good job simulating "movie physics" and I happily use for Star Wars, etc. I may have to try out Attack Vector: Tactical or other such systems for when I want a dose of the hard stuff.

David Stokes
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