GZG List archives -- December 2005

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Re: [GZG] [FT] Vectoring Kra'Vak



laserlight wrote:


To fix that, it has been proposed for FT3 that a maneuver
point in vector will only let you turn you 60 degrees
instead of unlimited amounts--so if your target is behind
you, you'd have to use 3 points to turn to face instead of
the 1pt you'd use with the current system. If you try that,
please give us an After Action Report.



I don't like that idea. At any sort of velocities which it is reasonble to assume FT ships are moving, it should be much easier to turn a ship on its own axis than to alter its vector.


A current example: The orientation thruters on the Space Shuttle are smaller that either the main engines or the orbital manuevering engines.

I've been considering house-ruleing in the other dircetion - turning does not use thrust points, it just has to be plotted, and assuming that orientation is handled by a seperate system of small thrusters. So far I have not had the chance to try that however. 1 thrust lets you turn whatever way you want seems like a pretty good compromize so far.

I don't know what the effect on play balance of any of these systems is; I am thinking more from the physics of the issue. I would hate to see a change made for the sake of play balance which I would think is a big step away from realism (SF realism at least) when it could also be handled by ship design or points values.

David Stokes
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