GZG List archives -- December 2005

Number 161 of 222 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] [FT] Vectoring Kra'Vak



Laserlight wrote:

>My reading of the rules, in particular the FB 2 mods to
>Vector Movement, would indicate that they would be
>slightly more handy than Hu'man ships, not having to point
>the ship to use Main Drives to change course, but the
>narrow firing arcs for the K-Guns would necessitate using
>points out of the manoeuver pool to keep tweeking the
>heading to bring guns to bear.

KV have an easy time keeping putting targets in their F arc,
but they have a hard time staying out of opponents' F arc.

To put it in a different way: in FB2 Vector a single thrust point is enough to rotate your ship into any facing you want, so even a thrust-2 ESU superdreadnought has as easy a time keeping targets in its (F) arc as a thrust-6A Kra'Vak cruiser - and the ESU ship pays proportionally far less for its thrust-2 main drive than the KV ship does.


Against the *Fleet Book 1* ships (which are designed for Cinematic movement) Kra'Vak do OK in FB2 Vector, because while the KV waste a lot of points on their *main drives* (which don't buy them any real advantage in Vector) the FB1 human ships waste a lot of points on *wide fire arcs* (which also aren't very useful in Vector).

OTOH, human-tech ships which are specifically designed for Vector movement tend to slaughter Kra'Vak pretty badly :-/

To fix that, it has been proposed for FT3 that a maneuver
point in vector will only let you turn you 60 degrees
instead of unlimited amounts--so if your target is behind
you, you'd have to use 3 points to turn to face instead of
the 1pt you'd use with the current system. If you try that,
please give us an After Action Report.

Amen to that!

/Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] FTL Jump in Tunnyverse
  • Next by Date: RE: [GZG] FTL Jump in Tunnyverse

  • Previous by thread: Re: [GZG] [FT] Vectoring Kra'Vak
  • Next by thread: Re: [GZG] [FT] Vectoring Kra'Vak

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sun Jan 01 02:07:36 GMT 2006