GZG List archives -- December 2005

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[GZG] Re: Gzg-l Digest, Vol 7, Issue 23



Greetings:

Some good stuff here, but a few questions:

"Ships can be moved via wormholes.  If using an
unexplored wormhole, roll two die for an x/y
co-ordinate on the galaxy map.  If the co-ordinate is
unknown, roll on the System Value Table.  If the
co-ordinate is known, then add another wormhole to
that system (this is a *closed* wormhole that wasn't
discovered in survey).  New systems cannot be explored
for wormholes until the following turn."

Wouldn't "unexplored", "undiscovered", etc. be better
than "closed"? Closed sounds like a wormhole that has
collapsed or is no longer accessible as opposed to one
that has yet to be found.

"When exploring for new wormholes, roll 2 beam die. 
This is the number of new exits from that system
available for further exploration.  The home system
will have at least one exit regardless of the damage
rolled."

Damage = result of die roll?

"Exhausted wormholes: If a player has not made contact
with other players and has explored all available
wormholes, they may re-survey a single system each
turn until they find a new chain."

Why "exhausted"? Sounds like not finding somebody is a
bad thing. How about using the unpopulated chain as a
place to start new colonies, expand out your empire,
build new ships using new (untapped) resources, etc.?

Sounds a lot like WarpWar in many respects, which is
one of my favorite games. This is a keeper for
whenever I do an actual campaign. Thanks for writing
it up!




Fred Kiesche (FPK3)

My books are water; those of great geniuses are wine. Everybody drinks water. (Mark Twain, "Notebook")

Science, science fiction and more. See The Eternal Golden Braid. (http://theeternalgoldenbraid.blogspot.com/)






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