GZG List archives -- December 2005

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Re: [GZG] [SG] IAVRs




>SG doesn't model squad organization so
> it is really up to you.

Unless, of course, you decide to run fireteams as SG
"squads".

What you end up with is effectively a platoon with a whole bunch of squads.

The rules don't work all that well if you have a single headquarters (the platoon commander - able to transfer actions) with more than 5 or 6 separate elements under its command. After that, command action transfers get diluted.

I've tried playing with squad commanders able to transfer actions to fireteams, but I found that this lead to too many actions and re-activations, and the game slowed down *a lot*.

In the end, my approach to "fire teams" within a rifle squad is to just assume that this level of detail has been abstracted into the rules, and the total effect of a squad of troops accounts for fire teams working in concert.

Also, I use 25mm figures and with ground scale 1" = 10m, often end up with a single squad covering what might be 60 to 80m of area (possible within the coherency rules). That's plenty of space to account for two fireteams spreading out...

I find that the game runs smoothest with platoons having a headquarters of some kind, and 3 to 5 manoeuvre units.

-Adrian

Adrian Johnson
adrian@xxxxxxxxxxxx
www.stargrunt.ca



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