GZG List archives -- December 2005

Number 75 of 222 messages in this Archive
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RE: [GZG] [SG] IAVRs



Except for the Point Fire damage its individual weapon fire, so only 1 IAVR
per action.

You can get up to 4 IAVRs off per squad by using detachments.
Squad Leader + riflemen / 2 x IAVR / 2 x IAVR; Sqd Leader uses both actions
to activate the detachments.

Takes 2 actions to set it up and ? actions to break it down again, but gives
a devastating first round of fire.

Brendan
'Neath Southern Skies

> -----Original Message-----
> From: On Behalf Of John Atkinson
> Sent: Friday, December 09, 2005 3:56 PM
> To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> Subject: Re: [GZG] [SG] IAVRs
> 
> 
> On 12/8/05, Roger Books <roger.books@xxxxxxxxx> wrote:
> 
> > I'm thinking for the doctrine I am going to follow it will 
> be no more than 2
> > IAVRs a turn.
> 
> Actually what I'd do would be 2 actions, each firing 2 IAVRs, each
> salvo being at a different vehicle.

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