GZG List archives -- December 2005

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RE: [GZG] [SG] IAVRs



A more balanced (and useful) ORBAT IMO would be:

HQ
|
|-------------|----------|-----------|
Line Sqd   Line Sqd   Line Sqd    Heavy Wpns


Line Squad (7):
1 x Leader + ACR
1 x Specialist (medic, comms, EW etc) + ACR
4 x ACR + IAVR
1 x SAW

Heavy Weapons Squad (7):
1 x Leader + ACR
2 x GMS/L or RFAC/2 (Anti-air or Anti-Armour)
2-4 x ACR or SMG (support personnel for heavy weapons)

***
Specific to your scenario though, I would put one line squad on each side of
the road and a heavy weapon team as a "stopper" to take out the lead tank.
Mixing assets too heavily in the same squad degrades performance of your
entire force.

Brendan
'Neath Southern Skies

-----Original Message-----
From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Roger Books
Sent: Friday, December 09, 2005 7:20 AM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: [GZG] [SG] IAVRs


I'm setting up squads like this:

7 soldiers, including Squad Leader, armed with ACRs
1 soldier armed with a SAW.

For every 2 squads substitute 1 Anti-Aircraft Rocket Launcher for an ACR.
If Intelligence says it will be a high threat air environment 1 AARL per
squad.

Is it reasonable to have each ACR equipped soldier carrying 1 IAVR?

I'd assume firing an IAVR takes an action so no more than 2 could fire
without an action transfer.


That brings up a scenario.  A platoon of infantry/cavalry in associated
MICVs, the organic artillery vehicle (locked down), and a heavy tank, are
travelling on a road in mountainous terrain.  They are ambushed by 2(?) dug
in squads.  Victory conditions: eliminate 3 vehicles and escape with no more
than 20% wounded/killed.

All vehicles are hover and can't reach the attackers.

Is this reasonable?  Suggestions welcome.

My platoon is back from the painters and I'm basing as fast as I have time.
I want to game.  :)

Also, if they have assigned MICVs that makes them cavalry, correct?

Roger Books

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