GZG List archives -- December 2005

Number 60 of 222 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

[GZG] [SG] IAVRs



I'm setting up squads like this:

7 soldiers, including Squad Leader, armed with ACRs
1 soldier armed with a SAW.

For every 2 squads substitute 1 Anti-Aircraft Rocket Launcher for an ACR.
If Intelligence says it will be a high threat air environment 1 AARL per squad.

Is it reasonable to have each ACR equipped soldier carrying 1 IAVR?

I'd assume firing an IAVR takes an action so no more than 2 could fire without an action transfer.


That brings up a scenario.  A platoon of infantry/cavalry in associated MICVs, the organic artillery vehicle (locked down), and a heavy tank, are travelling on a road in mountainous terrain.  They are ambushed by 2(?) dug in squads.  Victory conditions: eliminate 3 vehicles and escape with no more than 20% wounded/killed.

All vehicles are hover and can't reach the attackers.

Is this reasonable?  Suggestions welcome.

My platoon is back from the painters and I'm basing as fast as I have time.  I want to game.  :)

Also, if they have assigned MICVs that makes them cavalry, correct?

Roger Books
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l


  • Prev by Date: Re: [GZG] DSII: New to me
  • Next by Date: Re: [GZG] [SG] IAVRs

  • Previous by thread: Re: [GZG] [OT] New pictures of some 2mm Sci-fi greens
  • Next by thread: Re: [GZG] [SG] IAVRs

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sun Jan 01 02:07:36 GMT 2006