GZG List archives -- November 2005

Number 230 of 329 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: Re: [GZG] Small thought re: Orbital Assault




The last 50 years of earth history has been full of advanced nations losing wars to local militia. The Europeans all lost their colonial empires to local revolts. Some were managed in semi peaceful transitions but others were violent rebellions. Yet they had the technology and the economics to suppport their army if they wanted to. The Americans suffered a similar reverse in Vietnam as did the French.

That's a really broad simplistic brush you're using to painting over the period of decolonialization. The European nations "lost" their colonial empires to a wide, wide range of issues. One big influence on the British, for example, was the sheer cost - they just plain couldn't afford to keep up with the costs of empire with their economy destroyed by WWII and the years needed to build back up again (on top of the costs of fighting the cold war). Imperatives changed - the Cold War became the big focus. The idea of fighting through WWII for "freedom and democracy" and then maintaining empires didn't sit well with large portions of the public in many countries. There were all kinds of newly emerged states with a lot of geopolitical pull that used their influence in ways that they European imperial states hadn't had to face before (look up the Malaysian/Malayan/Borneo/Indonesian conflict and in particular what the Indonesians were trying to do - the British and Commonwealth forces were *not* simply fighting against "local militia"). There was the influence of the USA and the Soviets on their "client" states (the USA wanted to see the end of the Imperial system... as did the Soviets). Etc etc etc etc etc.


I would say that the last 50 years of earth history has seen very, very few examples of advanced nations losing wars *simply* to local militia. It was much more complicated than that. And the last *30* years have seen few examples of advanced nations losing anything to local militia.

"...full of advanced nations losing wars to local milita" is pretty loaded - the Americans in Vietnam never lost a major encounter on the battlefield with any of the opposing forces (and battles, after all, are what we're talking about here - these are wargames, not "geopolitical games" or "media and public opinion back home" games) and didn't lose all that many lesser encounters either, when it comes down to it. Sure, they lost the overall conflict, but much of that had to do with US domestic politics as much as anything that happened militarily: The US press painted a picture of the war that was very different from what the military leaders knew what was going on, and public opinion made a big difference... (Tet being painted as a "loss" for the Americans, for example - hence the Pentagon's desire for the past 30 years to control press access to conflicts... they knew how badly they were beaten by the US press and how drastic the effects of the press were on the overall military outcome - and they don't want to see it happen again).

(For the record, I'm not saying that the US loss in Vietnam was the result of the US press. My point is that it was a lot more complicated that simply saying they were beaten by local militia).

Anyway, bringing this back to the point at hand, Jon A. is quite right when he points out that playing an insurgency could be dead dull as a tabletop miniatures game - if you assume the same sort of paradyme we see currently in Iraq. As the US is showing in Iraq, "local militia" going up against an advanced nation lose. Lose consistently, and lose overwhelmingly. The terrorists have resorted largely to blowing up their countrymen because attacking the American troops in open battle is a losing proposition. So, unless your "local militia" are really, really well trained, there isn't a game. You can certainly *write* it any way you like, of course - it's your universe. And really well trained and well equipped "local militia" presupposes a colony with substantial resources - and so the fight is against a regular army, not a local militia...

Now if you have something a bit less "modern" - say, like the aforementioned British conflict with Indonesia back in the '60's, then the "local militia vs. advanced forces" has a bit more potential. Much of the fighting there was small groups of British (or other Commonwealth forces - lots of Gurkhas and Australians and others) light infantry getting into short, sharp fights with small groups of "insurgents" (who were, in large part, Indonesian regulars). That makes for much more interesting wargaming - and well suits the style of play in Stargrunt (with a platoon or two per side).

Jon A. seems to be basing much of his opinion on the military capability of insurgents on the current situation in Iraq. That isn't necessarily going to be the only model to use, however. One could postulate a much closer balance of capabilities between the combatants. Think Foreign Legion fighting in Chad, for example - sure, the Legion is better, but there aren't all that many of them and they don't have a large supply of the very best stuff simply because of logistical reasons - the high-tech gear requires massive logistical support, and either the attacking power *can't* provide the support (they're busy elsewhere - it's a big war), or *won't* for political reasons. So, the 123rd Battalion battle group of the Royal New Anglian Light Infantry gets dumped with a few months of supplies onto a FSE outpost colony with the objective of tieing things up for a while. They're up against several companies of the Legion and a bunch of militia. It is a far-flung outpost colony, so they can't afford heavy logistical support; so a "light" formation is sent which has lower support requirements - they march on foot, etc. That kind of thing can make for interesting battles.

In my view, it isn't realistic to think that every planetary assault will be by forces that have the qualitative (and logistical) edge the way the US does over the Iraqi forces (either now or back in 2003). If planetary assaults were going to always be that starkly defined, then I think it might go something like this:
Either a colony is big enough and wealthy enough to have first rate troops (full time locals or garrison of off planet regulars), in which case it is very, very difficult to assault, or they lose against a modern invader. That doesn't make for fun gaming.


Anyway, enough of my rambling.

-Adrian


_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] Small thought re: Orbital Assault
  • Next by Date: Re: [GZG] Small thought re: Orbital Assault

  • Previous by thread: Re: Re: [GZG] Small thought re: Orbital Assault
  • Next by thread: Re: Re: [GZG] Small thought re: Orbital Assault

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Thu Dec 22 13:19:19 GMT 2005