GZG List archives -- November 2005

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Re: [GZG] Small thought re: Orbital Assault



John Atkinson wrote:

>*If* the regulars have total air/orbital supremacy, which is not at all
>certain:

If I have starships capable of blasting other starships from
light-seconds away, then if I'm in low orbit your fighters are
screwed.  If one side owns space, then they also own the atmosphere by
extension.

That's not at all certain - again see Hoth. Planets can mount bigger defences than spaceships can (not necessarily saying that they *do*, but they *can*).


>>And COA superiority (Close Orbit/Aerospace) is a precondition to even
>>attempting to land
>>troops.
>
> Nope - or, rather, you only really need local COA superiority over your
> chosen drop zone; everywhere else COA *parity* is enough to give the
> invasion a chance to succeed. A planet is a very big place to defend, and
> unless the defences are truly outrageously massive you're pretty much
> guaranteed to find an unprotected spot to land in.

True. Although to sustain operations, you need air superiority.

No. "Air superiority" means that *you* are effectively free to do what you wish in the air while the enemy isn't; but (again except locally over your bridgehead) all you really need to do to sustain operations is to deny the *enemy* from using the air as *he* wishes regardless of whether or not *you* can use it. With good enough ground-mounted AA defences (eg. Hammer's Slammers-style "anything that pokes over the horizon is toast" weaponry) you can keep the enemy from flying without having a single aircraft of your own.


Later,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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