GZG List archives -- November 2005
Re: [GZG] Small thought re: Orbital Assault
John Atkinson wrote:
>*If* the regulars have total air/orbital supremacy, which is not at all
>certain:
If I have starships capable of blasting other starships from
light-seconds away, then if I'm in low orbit your fighters are
screwed. If one side owns space, then they also own the atmosphere by
extension.
That's not at all certain - again see Hoth. Planets can mount bigger
defences than spaceships can (not necessarily saying that they *do*, but
they *can*).
>>And COA superiority (Close Orbit/Aerospace) is a precondition to even
>>attempting to land
>>troops.
>
> Nope - or, rather, you only really need local COA superiority over your
> chosen drop zone; everywhere else COA *parity* is enough to give the
> invasion a chance to succeed. A planet is a very big place to defend, and
> unless the defences are truly outrageously massive you're pretty much
> guaranteed to find an unprotected spot to land in.
True. Although to sustain operations, you need air superiority.
No. "Air superiority" means that *you* are effectively free to do what you
wish in the air while the enemy isn't; but (again except locally over your
bridgehead) all you really need to do to sustain operations is to deny the
*enemy* from using the air as *he* wishes regardless of whether or not
*you* can use it. With good enough ground-mounted AA defences (eg. Hammer's
Slammers-style "anything that pokes over the horizon is toast" weaponry)
you can keep the enemy from flying without having a single aircraft of your
own.
Later,
Oerjan
oerjan.ariander@xxxxxxxxx
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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