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I think I would go with adults as soft cover and children provide no cover. Besides the grizzly aspect of things, soft cover is generally things like bushes that make it hard to target, hard cover are things like stone walls that make it hard to penetrate. I think adults would make you hard to target, but not much deterent to a high power rifle. Children would not block clear targeting and don't reduce penetration much. Unless of course they were carrying a child, put I would think they would be slow movement for being encumbered and reduced targeting ability due to hands not being free.
The other aspect to consider is where you are running the game. If you are
trying to promote SG/FMA and are in a semi-public place like a game store,
do you really want peripheral people to perceive SG/FMA as the game that
kills children/uses them for cover? It's just bad PR. Probably less of a
problem if you are playing in someones house, but even then, do you want
someone to overhear post game conversation "I was playing FMA and was using
this kid for cover until he was accidently shot when someone tried to hit
me". Maybe I'm being an old softy here, but too many people still associate
D&D with demon worship and pinheads getting lost in the MIT steam tunnels.
To the rest of the world miniature gamers are lumped in with that whole mess
(I know because I tried to get a hobby shop I frequented to carry game stuff
and was told they would not carry miniature game stuff - they do the devils
work - NO JOKE!).
The whole hostage-terrorist-whatever is a hot enough topic these days,
putting kids in harms way just seems to be asking for trouble and put SG/FMA
in a bad light..
This is not to say my dark side won't file away your rules for use in a game
with CLOSE friends and eagerly read your AAR.
Let me get my asbestos skivvies on.. wait... uugh.. ok, they're on... you can all start flaming me now!
Regards, Martin "Nervous Nelly" Connell
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