GZG List archives -- November 2005
RE: [GZG] Phalon meaness and how to beat it
The last opponent I had that tried that was in a tournament. He ramped the
speed up to about 45-50 and dumped plasma all over the place.
There are several ways to deal with it:
1. High speed and random course changes with close-in firing passes;
2. Long range weaponry (36+) and stay outside his plasmabolt placement
range;
3. Screen-2 and double normal PDS batteries;
4. Fighters (especially at high speeds); and
5. <sure there's more ways, can't think of off-hand>
Usually that sort of fleet doesn't have many beam-based weapons as backup,
so you just need to out-manouvre him and accept that you will take some
damage. Lots of Plasmabolt-1s are not a big threat; you only need to worry
about the larger bolts. Plasmabolt-1s are only good as point defence and to
channel you into his bigger bolts.
A single firing pass with beams will decimate his fleet (make sure to target
the ships that DIDN'T fire plasmabolts that turn).
I have a short summary of the tournament results here:
http://home.pacific.net.au/~southernskies/ft/conquest.htm
The real damage of plasmabolts is that they regenerate every 2 turns, so you
need to go in hard and fast before the endurance outlasts you. This is
partly what happened in the big FTJava game that finished a few weeks ago.
The formations interpenetrated, which gave the plasmabolts time to recharge
between firing passes.
Brendan
'Neath Southern Skies
> -----Original Message-----
> From: On Behalf Of John Tailby
> Sent: Tuesday, November 15, 2005 11:23 AM
> To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx; gzg-l@xxxxxxxxxxxxxxxxx
> Subject: [GZG] Phalon meaness and how to beat it
>
>
> At a recent game at out club one player designed a phalon
> fleet based heavily on the Plasma bolt launcher.
>
> His fleet had 4 capital units mounting multiple PBLs and a
> squardon of small frigates and corvettes all mounting a class 1 PBL.
>
> Being able to deposit about 20 PBLs to carpet the table area
> took the opponent by surprise.
>
> Massed PBLS are also very hard to kill.
>
> We have placed a limit on the number of PBLs a ship can carry
> to no more than one launcher per 50 mass of ship, otherwise
> you get a capital ship with 12 size 1 PBLS that can carpet the table.
>
> It still looked pretty mean though.
>
> have other people done this in their game groups and what was
> the consensus on a fleet based around the PBL doctrine?
>
> Regards
>
> John
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