GZG List archives -- November 2005

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Re: Re: [GZG] Re: First go at a campaign - some questions



> > Alternatively, or as well, the players are local area commanders.  The
> > resources they accumulate, don't benefit them directly (they're admirals,
> > not accountants).  If they need reinforcements, they have to apply to high
> > command who will release ships per a pre-determined table, so you may want
> > dreadnaughts but get sent six frigates and a corvette.  There is still scope
> > for the convoy raid scenario - someone orders a raider into the Oort cloud
> > of a system to whack out-bound merchants and very soon your admiralty will
> > be ordering a raider-sweep (bit more work for the GM to keep track of
> > raiders and orders sent by 'higher up'.
> 
> This is also a solution I will look into.. could be good at least for 
> our first campaign... :)
> 
> -- 
> With kind regards
> Claus Paludan

If the players represent regional commanders for their own "Race" and they have a home outpost base but are getting reinforcements from their own backers then you could introduce other dimensions into the reinforcement pool. maybe a sucessful commander gets less reinforcements because High Command don't think they need them or don't want a too popular commander having direct control of too much of the warmachine. On the other hand a player that has been defeated heavly and has their home base in danger of falling may get extra reinforcements to represent High Commands concern about losing their presence in the area.

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