GZG List archives -- November 2005

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[GZG] re: alternate threshold methods



Oops - looks like Tom's original post (and my answer to it) should have gone to the test list rather than the main list - just pass right along, nothing to see here folks.... ;-)

Jon (GZG)

My preference is:

1) Card based

Yes, I know what Roger is getting at, though cards could be downloadable and printable for
ease of replacement or duplication. If you have a 'standard deck', you can also produce a
table to simulate the same effect. But I think if you could find a way to do a straight
card flip, it'd be faster than a damage chart cross ref.


2) Limited input chart lookup

That's my second choice. Unfortunately, if defender chooses, you never loose firecons. If
attacker chooses, you always do. If you alternate, it just takes a turn longer at max.
Too many 'easy to break' points in FT ship design that I wouldn't think this is the way to
go. So 3 and 4 sound unlikely.


[snip]

From the responses so far, consensus seems to be leaning towards (2), hence my posting of a first draft for a working system earlier today. While I have some liking for the versatility that cards can offer, I feel that keeping it dice-based in probably the way to go.

Jon (GZG)


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