GZG List archives -- November 2005
Re: [GZG] Re: First go at a campaign - some questions
David Billinghurst wrote:
In the setup Claus has been talking about, I wonder if you can reduce the
'snowball' effect by giving each player a mission? Say, the Kra'vak warclan
has to collect 5000 points of human 'heads', the ESU player has to take and
hold a certain group of stars for the resources, the UNSC gains points for
every world it 'shows the flag' over (with a cruiser squadron or larger),
the FSE need two of the stars the ESU are after to link to another system,
plus don't want the UNSC poking around in one of their systems where they're
building something naughty. This could encourage shifting alliances and
generally shake things up.
This will depend on whether they want an objective based campaign or a
more narrative one..
Alternatively, or as well, the players are local area commanders. The
resources they accumulate, don't benefit them directly (they're admirals,
not accountants). If they need reinforcements, they have to apply to high
command who will release ships per a pre-determined table, so you may want
dreadnaughts but get sent six frigates and a corvette. There is still scope
for the convoy raid scenario - someone orders a raider into the Oort cloud
of a system to whack out-bound merchants and very soon your admiralty will
be ordering a raider-sweep (bit more work for the GM to keep track of
raiders and orders sent by 'higher up'.
This is also a solution I will look into.. could be good at least for
our first campaign... :)
--
With kind regards
Claus Paludan
W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com
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