GZG List archives -- October 2005

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Re: [GZG] First go at a campaign - some questions





Roger Burton West wrote:
On Mon, Oct 31, 2005 at 09:42:31PM +0100, Claus Paludan wrote:


I don't know what your programming skills are like, but I've found the GD library is very good for pasting bitmaps on top of other bitmaps... it's easily accessible from C, Perl or Ruby, probably among others.

Hmm no skills in graphics progamming. These days most of my time are spent making intranet systems in java/websphere/db2 + mainframe. My sparetime is all php/apache/mysql and the occasional shell script to make my life easier ;)




One fundamental problem of this sort of campaign system is that the side that starts winning tends to keep winning - it gets more planets, has more resources, builds more ships and wins more battles, and several turns before the game ends it's clear who's going to win. Backstabbing and mutable alliances seem to be the only way round this that I've encountered.

Yes, this is a problem we will have to decide on how to handle. It somewhat depends on whether they want at campaign with a set goal or they are more willing to have a "world" to play in. The first makes it possible quite fast to determine who wins, the latter would allow me to introduce more RPG elements that could tip balances.


I don't even know how many players I will have. There's potential for up to 9 players at the moment 2 FSE, 2 UNSC, 1 ESU, 1 NAC, 1 NSL, 1 Kra'Vak and one player who resently moved to Denmark - he has several fleets, but I don't know which ones.. If all want's to play I will probaly go abstract in many places to help ease running the campaign. The fewer players (and depending a bit on which players) more RPG and narrative and detail can be added.

--
With kind regards
Claus Paludan

W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com

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