GZG List archives -- October 2005
Re: [GZG] First go at a campaign - some questions
John Tailby wrote:
In our campaigns the organiser is also playing.
Because we are playing on a map and all the ships are represented by counters indicating their approximate size there is some information about what is going on.
We roll for initiative and then each player takes it in turn to move their ships that impulse. because our ships can move a number of squares equal to half their thrust, ships with more thrust can either move further or hold off moving to await initial developments and then move in later impulses.
because all moves are visible everyone can play and you don't need movement orders.
In this respect I will still go for the approach taken by Roger and Paul
, besides that the players will be from my own club, from another club
as well as perhaps another friend living some distance from us all. So
there will be no board as such for people to watch at besides the one I
will make for them (probably in The Gimp or something).
The main issue with having the organiser playing is that you can't really discuss potential rule interpreations with that person without giving away what you are planning. e.g. I wondered about using needle missiles against the SaVasku power generators but did'nt want to tip my hand to my Umpire /opponent. It turns out you can't needle beam SV generators but its not clear in the rules.
I agree with that, but we have at least one other who can help out with
rule questions so we should be able to stay clear of this black hole.
The other thing to consider is how much effort you want people to spend on managing their "economy", supply ships and merchant fleets. if you have to move resources on cargo ships you can then arrange convoy type games, but the overhead can be quite large.
We went for a simpler system where ships in supply can get repaired and resupplied automatically, ships out of supply can suffer mechanical breakdown and can't replenish or repair.
Somehow I would like to have the possibility of those convoy attacks,
but the most important thing for me is to find out what the players
want. If they don't care for resource trucking I'll have no problem in
finding another system that works out, even if it means only having
battles to think of.
Keeps it focussed on the battles.
Truly an important thing eh ;)
--
With kind regards
Claus Paludan
W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com
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