GZG List archives -- October 2005

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Re: [GZG] First go at a campaign - some questions





John K. Lerchey wrote:



One way to handle this, more abstractly than tracking resource points and less abstractly than making them universal, would be to require shipping lanes between systems. Any system under blockade, or with a blocked shipping lane would have it's resource production reduced (with no shipping lane, maybe to 25%, and blockaded to 0%). If a player places warships into an enemy shipping lane, consider it to be blocked.


To do raiding scenarios, the player could move along a shipping lane which would not block it, but instead would have some chance of triggering a raid. Each player could (or perhaps be forced to) also designate a certain number of ships to anti-piracy duty acting as escorts. When the raid scenario happens, take some percentage of the escort ships and put them in to protect the transports.

Then come up with some penalty for losing the transport (some amount of reduction in resource points for the turn) and give the raiding force a bonus (especially if they capture the transports!).

That's just a suggestion off the top of my head. I may not have thought it through very clearly, but it does offer a different solution. :)

A very interesting idea - this might be a solution that the roleplayer in me can live with :) On the other hand I will now have to manage the escort ships as well hehe.


But any ideas are more than welcome.. I will go where Paul and Roger has gone before and write the campaign rules down so everyone will know what to do and what not to do.
--
With kind regards
Claus Paludan


W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com

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