GZG List archives -- October 2005

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Re: [GZG] First go at a campaign - some questions





--On Monday, October 31, 2005 7:16 PM +0100 Claus Paludan <cpaludan@xxxxxxxxxx> wrote:

...
I am still in the process of determining whether we should transport
RP's from their extraction point to shipyards/homeworld or just make
them universally available right away.


The former is hard work to keep track of; the latter stops you having
convoy raiding scenarios. :-(


One way to handle this, more abstractly than tracking resource points and less abstractly than making them universal, would be to require shipping lanes between systems. Any system under blockade, or with a blocked shipping lane would have it's resource production reduced (with no shipping lane, maybe to 25%, and blockaded to 0%). If a player places warships into an enemy shipping lane, consider it to be blocked.


To do raiding scenarios, the player could move along a shipping lane which would not block it, but instead would have some chance of triggering a raid. Each player could (or perhaps be forced to) also designate a certain number of ships to anti-piracy duty acting as escorts. When the raid scenario happens, take some percentage of the escort ships and put them in to protect the transports.

Then come up with some penalty for losing the transport (some amount of reduction in resource points for the turn) and give the raiding force a bonus (especially if they capture the transports!).

That's just a suggestion off the top of my head. I may not have thought it through very clearly, but it does offer a different solution. :)

John

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