GZG List archives -- October 2005
Re: [GZG] First go at a campaign - some questions
Roger Burton West wrote:
On Mon, Oct 31, 2005 at 02:40:52PM +0100, Claus Paludan wrote:
I was aiming for a very basic extension of the tactical system rather
than a high-level wargame...
I should say I haven't used those rules myself for a while.
NP - they are easily understandable and provides a good base for what I
have in mind. But if I understand it right it seems both you and Paul
might have gotten the ideas from a battlegenerator from something called
Reason? Well if that's the case and we have to GZG players using it it
sure must be good :D
* how do you recieve orders? Do you have a specific format that the
players should use, and if so would it be possible to see it?
I left this up to the players, but broadly it tended to be simple
sentences:
"Ships A, B and C are now known as Fleet Q."
"Move Fleet Q to world J."
"Repair the heaviest ships first."
Hehe ok - I can probably handle the same level :)
* How do you handle the umpire participating in the campaign? If at all
possible?
In one game I ran a Sa'Vasku invasion - think roughly B5 Shadow War in
style, as the players had to decide whether to share information or
accuse each other of having hideously high-tech ships. :-)
OK - my part would be as a normal (ESU) player. During my many years of
roleplaying in a friends world with various characters the art of "My
character does not know what I know" came close to perfect, but I guess
this is still something that needs trust from the other players :)
I'm fairly sure I didn't take anything from Paul, but some of my
material (as far as I remember, the setup phase for the actual tactical
games) was derived from a battle generator written by "Reason" (whose
material is no longer available).
Well to be safe I will just credit the both of you - both pages have
helped me a lot (all though I couldn't find any campaign reports on your
page :D *hint* *hint*).
For what it's worth I have no objection to my material's being used in
this way.
Credit will go your way anyway - thanks!
I am still in the process of determining whether we should transport
RP's from their extraction point to shipyards/homeworld or just make
them universally available right away.
The former is hard work to keep track of; the latter stops you having
convoy raiding scenarios. :-(
Well as the qualified nerd I am I might think of developing some sort of
program to handle that, maybe even a system for the players to enter
their captains log etc.. (and yes - I can see this thing go off in many
different directions... :p)
--
With kind regards
Claus Paludan
W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com
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