GZG List archives -- October 2005

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Re: [GZG] First go at a campaign - some questions





Roger Burton West wrote:
On Mon, Oct 31, 2005 at 02:40:52PM +0100, Claus Paludan wrote:


I was aiming for a very basic extension of the tactical system rather than a high-level wargame...

I should say I haven't used those rules myself for a while.

NP - they are easily understandable and provides a good base for what I have in mind. But if I understand it right it seems both you and Paul might have gotten the ideas from a battlegenerator from something called Reason? Well if that's the case and we have to GZG players using it it sure must be good :D



* how do you recieve orders? Do you have a specific format that the players should use, and if so would it be possible to see it?


I left this up to the players, but broadly it tended to be simple
sentences:

"Ships A, B and C are now known as Fleet Q."

"Move Fleet Q to world J."

"Repair the heaviest ships first."


Hehe ok - I can probably handle the same level :)

* How do you handle the umpire participating in the campaign? If at all possible?


In one game I ran a Sa'Vasku invasion - think roughly B5 Shadow War in
style, as the players had to decide whether to share information or
accuse each other of having hideously high-tech ships. :-)


OK - my part would be as a normal (ESU) player. During my many years of roleplaying in a friends world with various characters the art of "My character does not know what I know" came close to perfect, but I guess this is still something that needs trust from the other players :)



I'm fairly sure I didn't take anything from Paul, but some of my material (as far as I remember, the setup phase for the actual tactical games) was derived from a battle generator written by "Reason" (whose material is no longer available).

Well to be safe I will just credit the both of you - both pages have helped me a lot (all though I couldn't find any campaign reports on your page :D *hint* *hint*).





For what it's worth I have no objection to my material's being used in this way.


Credit will go your way anyway - thanks!

I am still in the process of determining whether we should transport RP's from their extraction point to shipyards/homeworld or just make them universally available right away.


The former is hard work to keep track of; the latter stops you having
convoy raiding scenarios. :-(

Well as the qualified nerd I am I might think of developing some sort of program to handle that, maybe even a system for the players to enter their captains log etc.. (and yes - I can see this thing go off in many different directions... :p)


--
With kind regards
Claus Paludan

W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com

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