GZG List archives -- October 2005

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Re: [GZG] Threshold checks - how I do them



OK, this is just a wild, off-the-cuff thought - is most definitely is NOT a proposal for doing FT3 this way, but just something to throw out to all of you for discussion! It is completely untested, mostly un-thought-through and quite possibly daft - but it just popped into my head while I was reading some of the recent posts on this topic:

[I should probably be posting this to the Test list rather than the main one, but what the heck - it's not a serious "OFFICIAL" suggestion (well, not unless everyone likes it...), so let everyone have a comment!!]

Count the number of systems on a given ship, and distribute that number of "C" (Critical) boxes evenly throughout the hull box track. Now, every time that damage reaches or passes a "C" box, roll 1 die - if the score is 1 or 2, there is no effect; if it is 3 or 4, then the TARGET ship's player gets to pick one system to be knocked out; on a 5 or 6, the FIRER gets to choose!
[Alternative - every "C" box hit results in a system being automatically KO'd - a die is still rolled, if ODD then it is FIRER'S choice, if EVEN it is TARGET'S...]


Yes, the Target player will always sacrifice a relatively low value system, and the Firer will always go for something important - but maybe (especially with repairs being allowed) it will even out over a whole game - or then again, maybe it won't! ;-)

Jon (GZG)
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