GZG List archives -- October 2005

Number 579 of 620 messages in this Archive
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RE: [GZG] [FT] Threshold check cards.



You roll each threshold independant of the previous results.  This way you
take into account repairs.

Eg: Ship with 3 beams, 1 firecon, FTL, MD, Core systems. 
Card 1 [Threshold 1 - Destroyer]: Lose Beam 1, FTL, MD
Card 2 [Threshold 2 - Destroyer]: Lose Beam 2, Firecon, FTL
Card 3 [Threshold 2 - Destroyer]: Lose Beam 1 & 3, Firecon, MD, PowerCore.

The player simply crosses the system off their SSD when the damage card is
handed to them.  You can then add it back to the deck.

If it's a very large game, by using as few ship types as possible you can
create 4-5 damage cards for each threshold and simply shuffle the cards for
each ship.  As a threshold comes up, deal the highest card for that
threshold and hand it to the player.

In the "really big" webgames I've been in, there have been 30-60 ships per
side, but only about 5-8 different designs on each side.

Brendan
'Neath Southern Skies


> -----Original Message-----
> From: 
> gzg-l-bounces+brendan.robertson=dva.gov.au@xxxxxxxxxxxxxxxxxxxxxxx
> [mailto:gzg-l-bounces+brendan.robertson=dva.gov.au@xxxxxxxxxxx
> berkeley.e
> du]On Behalf Of Robert N Bryett
> Sent: Monday, October 31, 2005 9:12 AM
> To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> Subject: [GZG] [FT] Threshold check cards.
> 
> 
> > Threshold rolls can be a real slow down, ergo my suggestions of  
> > single rolls of color-coded bags-o-dice. Pre-rolled is WAY better!
> 
> Threshold check rolls are a bit of a pain, and I really like 
> the idea  
> of using a deck of cards instead. The only deck I've found 
> on-line is  
> Ftdeck on the Area 51 website, but that is only FT2+MT 
> compliant, and  
> doesn't cover the changes introduced from FB1 on. I've tinkered in a  
> desultory way with developing my own, but not got very far. I 
> see the  
> issues as being:
> 
> 1. Aliens - This isn't a biggie. Maybe separate decks for the BEMs.
> 
> 2. Open-ended design - Where do you stop with Beam Batteries for  
> example. Class 4, 5, 6, 7...?
> 
> 3. The maths -  Ideally one would want to turn one card per ship for  
> the first threshold check, two cards for the second check and so on.  
> Unfortunately I haven't been able to work out how to translate the  
> independent 1/6 chance of failure per system into cards. Obviously  
> one would put multiple systems on each card, but I don't understand  
> the distribution. Perhaps someone with more maths than I could  
> comment. Is it actually possible? After all, there is a 
> 1/1296 chance  
> of an Arapaho class corvette losing ALL of its four systems on the  
> first threshold check...
> 
> Best regards, Robert Bryett
> rbryett@xxxxxxxx
> 
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