GZG List archives -- October 2005

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[GZG] [FT] Threshold check cards.



Threshold rolls can be a real slow down, ergo my suggestions of single rolls of color-coded bags-o-dice. Pre-rolled is WAY better!

Threshold check rolls are a bit of a pain, and I really like the idea of using a deck of cards instead. The only deck I've found on-line is Ftdeck on the Area 51 website, but that is only FT2+MT compliant, and doesn't cover the changes introduced from FB1 on. I've tinkered in a desultory way with developing my own, but not got very far. I see the issues as being:


1. Aliens - This isn't a biggie. Maybe separate decks for the BEMs.

2. Open-ended design - Where do you stop with Beam Batteries for example. Class 4, 5, 6, 7...?

3. The maths - Ideally one would want to turn one card per ship for the first threshold check, two cards for the second check and so on. Unfortunately I haven't been able to work out how to translate the independent 1/6 chance of failure per system into cards. Obviously one would put multiple systems on each card, but I don't understand the distribution. Perhaps someone with more maths than I could comment. Is it actually possible? After all, there is a 1/1296 chance of an Arapaho class corvette losing ALL of its four systems on the first threshold check...

Best regards, Robert Bryett
rbryett@xxxxxxxx

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