GZG List archives -- October 2005

Number 572 of 620 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] Re: Initiative is it a game winner? And antipodian FT



> We tried playing with simultaneous damage application so that damage
from
> ship fire is accumulated and all threshold checks apply at the end
of ship
> fire, then fighters attach and all damage is resolved and then there
are
> theshold checks apply then missiles and similar ordnance attacks.

Big ships will still have an advantage, as I mentioned when we went
through this a few days ago.  The dreadnoughts will knock out more
systems thanthe cruisers will, for a given amount of damage.

 > In regards to "initiative = who gets there with the mostest" In a
high tech
> universe like BFG everything is run by computer so the computers can
> accurately calculate the instant the enemy ship will be in range.

You are making the assumption that "in range" is a discrete point,
which is not likely to be the case.

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: [GZG] Finished version of the roving mech (and his little friend)
  • Next by Date: Re: [GZG] [LST] Update of web support

  • Previous by thread: Re: [GZG] Re: Initiative is it a game winner? And antipodian FT
  • Next by thread: Re: [GZG] Re: Initiative is it a game winner? And antipodian FT

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Tue Nov 01 02:07:52 GMT 2005