GZG List archives -- October 2005
Re: [GZG] Squadron size
Along with much of FT, I never considered the squadrons HAD to be six
fighters; just six steps of damage and fire, with other fighter versions
variation on the same.
That said, the fact that you can get dice higher numbered than a d6, a not
uncommon way of representing a squadron being a single die, I played with
the idea of 'em being larger. I've never been good about point valuations,
so can't comment about NPV/CPV adjustments, either to squadrons or the
ships that carry them.
The one area I had a concern about, strangely, was fighters vs. SM's. With
a Teske field in effect, a squadron that takes out a full salvo could
itself be annihilated by back blast. Couldn't happen if the squadron was
larger.
Doesn't mean I'm totally missing obvious problems elsewhere...
Which, I suppose, begs another question: how about variant size salvos?
The_Beast
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