GZG List archives -- October 2005
[GZG] Initiative is it a game winner?
In our FT campaign we have had several battles with small numbers of ships per side, a mass 50 light Cruiser against a couple of mass 30 destroyers.
The winner is almost always the person that won initiative in the turn that the ships move into 12mu range, this effect is exagerated if its the player with the bigger ship.
I have also seen points games where one side takes 6 mass 50 light cruisers and the otherside has a mass 200 dreadnought and a mass 100 battle cruiser. As soon as the mass 200 dreadnought gets to fire it swats several of the mass 50 cuisers either killing them outright or crippling them.
When you have fleets of ships where the size of one combatants is different initiative by ship gives the larger ship a significant advantage and favours bigger ship.
Have people experimented with other types of initiative say by mass or doing aeay with initiative and applying all damage results after all ships and ordnance have attacks?
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