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Definitely a rare event, but the rules
themselves aren’t broken. It would be like winning Powerball (odds
of 1 in 150 million) and saying that everyone should buy a ticket because it’s
so easy to win. Streaks of luck happen, but it doesn’t mean the
rules are broken. Otherwise casinos would not be in business long. You need to examine the statistics of the
situation – 2 class 1 beams rolling about 16-17 6’s in a row, the
theoretical odds are 1 in 1.69 to the 13th power or 16,900,000,000,000
– far more than the odds of winning Powerball or the Earth getting wiped
out by an asteroid. The more likely scenario is that your opponent wasn’t
using purely random dice (dice, even correctly manufactured dice are known to
have biases, which can be easily proven by rolling them 100+ times and
recording how many times each number comes up) or using techniques (low hand
rolling, practiced dice rotation etc) to increase the chances of rolling
sixes. For instance if the dice are biased or rolling techniques used
that increase the chance of rolling a six to 1 in 3, then the odds drop to 1 in
13,046,721 – a vast decrease in chances. You need to examine all the factors that
caused the aberrant situation, rather than just picking what seems
convenient. Possible solutions before a rule change – require people
to use standard dice or allow everyone to use the same set of dice (therefore
giving everyone the same chances), eliminate dice rolling techniques by
requiring the use of dice rolling towers or by mandating people roll dice into
a box a couple of feet away a la Las Vegas so that they can not just drop or
easily roll the dice in a controlled manner. The re-roll rule is in place to simulate
the extremely low probability outcomes ( a la Star Wars, a single Proton
torpedo shot destroying a mega (Beva?) ton space station) that people like to
occasionally see. Obviously it sucks when you are on the receiving end,
but it does add flavor, otherwise a giant ship like a DN is never going to lose
to the smallest classes of ship like DE’s, DD’s and frigates. --Binhan From:
gzg-l-bounces+lin=rxkinetix.com@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces+lin=rxkinetix.com@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of james mitchell what a week for my nac fleet, i have a problem with 2 class
1 laser's doing a total of 19pts of damage in one turn , thanks to
rerolls, so with my group I'm bringing in the rule class 1's get one reroll,
class 2's get two and class 3's get three etc etc etc. I know what your
thinking bad sportsmanship but it works both way's , my
nsl fleet with all there lasers are that bad thanks to my rerolls that the fse
player took off all his missile launcher's and gave them armour and weapons
upgrades and screens, so at the moment I'm wondering , equal pt's battles don't
seem to work well with some fleet's , of course I've taken into account luck
with rolling , but the worst fleet I play against is the U.N.S.C man I blame
bab5 for the graser's they tear me up badly, and it takes that long to get into
class three range with movement 4 and 2 , and there missiles are dam right
lethal, so finally I get to my pt,I know that somefleet's are meant to be state
of the art, and that some are meant to be just in a bad state, but are we
risking reason why we play full thrust, so as we can power game
the fleets eg, my fleet has class 3 laser's , so he buy's a fleet
with class 4's, it just seem's to me any fleet played right of course, should
be able to take on any other fleet with the same chance of winning. well that's
my whinge over were about to test the ISLAMIC FED fleet we just downloaded
, so well put it up against all four major factions and the unsc, will do
a rule for suicide ships eg , were gunna die so lets ram lads. bye for now james, p.s just spoke to god, he said the hurricanes are our work,
hope everyone's ok. |
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