GZG List archives -- October 2005

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[GZG] laser classes



what a week for my nac fleet, i have a problem with 2 class 1 laser's doing a total of 19pts of damage in one turn  ,  thanks to rerolls, so with my group I'm bringing in the rule class 1's get one reroll, class 2's get two and class 3's get three etc etc etc. I know what your thinking bad sportsmanship but  it works both way's ,  my nsl fleet with all there lasers are that bad thanks to my rerolls that the fse player took off all his missile launcher's and gave them armour and weapons upgrades and screens, so at the moment I'm wondering , equal pt's battles don't seem to work well with some fleet's , of course I've taken into account luck with rolling , but the worst fleet I play against is the U.N.S.C man I blame bab5 for the graser's they tear me up badly, and it takes that long to get into class three range with movement 4 and 2 , and there missiles are dam right lethal, so finally I get to my pt,I know that somefleet's are meant to be state of the art, and that some are meant to be just in a bad state, but are we risking  reason why we play full thrust, so as we can  power game  the fleets eg, my fleet has class 3 laser's , so he buy's a fleet with class 4's, it just seem's to me any fleet played right of course, should be able to take on any other fleet with the same chance of winning. well that's my whinge over were about to test the ISLAMIC FED  fleet we just downloaded , so well put it up against all four major factions and the unsc, will do a rule for suicide ships eg , were gunna die so lets ram lads.
 
bye for now james,
 
p.s just spoke to god, he said the hurricanes are our work, hope everyone's ok.
 
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    roger@nospam.firedrake.org
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