GZG List archives -- October 2005

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Re: [GZG] maximum possible thrust



In my FT universe there is no FTL equivalent to radio, and communication between systems relies on Message Sloops. When designing my "Hermes" class sloops, I quickly discovered that one runs into interesting threshold and rounding effects with low mass/ high thrust-factor ships under the FB1/FB2 design rules.

Class Name: Hermes
Classification:Message Sloop (Popular with smugglers too?)
Displacement:2400 Tonnes [MASS Factor 24]
Hull Type:Fragile [Hull Integrity 2]
Crew:1 officer, 2 ratings [Crew Factor 1] (Civ crew level; Who'll get a chance to do any damage control anyway?)
Armament:None
Defences:None (Speed?)
Sensor Suite:Standard sensors
Drive Systems:Main Drive Rating:16 FTL (Jump) Capable
Cargo/Passenger Space:1


By dropping the Cargo/Passenger capacity, I could take the thrust rating up to 17, but then there was no mass left over for ANY other system, and I think (by all means correct me!) that's the practical limit for an FTL ship. Beyond that the minimum mass required for FTL drive and hull integrity start to get in the way.

The cargo space can be replaced with Enhanced Sensors to make a recce ship ("Argus" class), but if you want Superior Sensors (mass 2) then the thrust rating has to come down to 15

Incidentally, I don't think Laserlight's "Night Music" class is "legal" on a TMF of 19:

Hull Integrity 2 (10% TMF rounded up)
FTL Drive      2 (10% TMF rounded up)
Thrust-16     15 (80% TMF rounded down)

Adds up to 19 mass without the Enhanced Sensors. Add 1 to TMF for the sensors, and rounding takes the mass required for the thrust rating up to 16 so it still won't work. I think you'd need a minimum TMF of 23 to fit everything in.

To train ourselves in vector movement, we messed about with inter- system through-the-gates "yacht racing". Assuming minimum hulls, FTL drives and *no* extra mass systems, maximum thrust ratings for TMF classes come out something like this:

Class? TMF Thrust Hull Boxes

Club 3 9 1 (Probably designed by some 22nd century Colin Chapman...)
4 12 1
5 13 1
6 14 1
F3 7 15 1
F2 8-10 16 1
F1 11-14 17 1
NASCAR 15-23 <17 2 (Lardy, and can't even support 17 thrust because rounding takes hull
boxes up to 2, so what's the point?)
Le Mans 24 17 2


So, I *think* 17 is the maximum possible thrust rating for an FTL- capable ship. A non-FTL ship can go up to thrust 18, and I think that's it. Thrust 19 would require 95% TMF, not leaving enough mass for the minimum hull. Mind you, such massively powered ships might not actually be very useful or fun, even on a big table. We played around with "Catch The Smuggler." and "Bad guys drop into the system; Can they stop the message sloop escaping to bring help?" scenarios, but they weren't that great.

Best regards, Robert "I feel the need; The need for speed!" Bryett
rbryett@xxxxxxxx

On 16/10/2005, at 11:52 PM, Laserlight wrote:

Here are a couple of variants:

Night Vision  class Reconnaissance Frigate
TMF 19
Hull Integrity 2
Armament: none
Defenses: Stealth-2
Sensors: Superior sensors
Drives: Thrust 12, FTL

Night Music class Recon Frigate
as above but delete Stealth, replace Superior sensors with Enhanced,
increase Thrust to 16

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