GZG List archives -- October 2005

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[GZG] [FT] Repair ships



From: "Robertson, Brendan" <Brendan.Robertson@xxxxxxxxxx>

>Thinking about long duration games:

>Field Repair Facility
>Mass: 5
>Cost: 20
>Used like ADFC/Needlebeams against a friendly ship, each repair facility can
>repair a damaged system on 4+ or repair a destroyed system on 6+.  

Neat idea.
There should be a range/speed restriction - ship being repaired must be within 6 MU and relative speed of the two ships must be zero (possible in cinematic) or less than 1 (vector).
Repair Facilities should also have Cargo to draw upon. Every _attempt_ to repair uses one cargo.
RF's should be able to repair Hull and Armor. 3+ for each? 

Should there be a different "Collier" facility or simply cargo storage on the same vessels for replacement SMR/SMLs and fighters?

<<winmail.dat>>

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