| Number 191 of 620 messages in this Archive | ||
|---|---|---|
| [Date Prev] | Main Index | [Date Next] |
| [Thread Prev] | Thread Index | [Thread Next] |
From: "Robertson, Brendan" <Brendan.Robertson@xxxxxxxxxx> >Thinking about long duration games: >Field Repair Facility >Mass: 5 >Cost: 20 >Used like ADFC/Needlebeams against a friendly ship, each repair facility can >repair a damaged system on 4+ or repair a destroyed system on 6+. Neat idea. There should be a range/speed restriction - ship being repaired must be within 6 MU and relative speed of the two ships must be zero (possible in cinematic) or less than 1 (vector). Repair Facilities should also have Cargo to draw upon. Every _attempt_ to repair uses one cargo. RF's should be able to repair Hull and Armor. 3+ for each? Should there be a different "Collier" facility or simply cargo storage on the same vessels for replacement SMR/SMLs and fighters?
<<winmail.dat>>
_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l