GZG List archives -- October 2005
[GZG] [SG] PA & Shotguns
To reply to what Ryan said, some of which I agree with, some of which I do not.
It is very likely in the near future (say 20 years), we'll have manufactured man-portable
ballistic armour that will render conventional rounds, even improved ones, night on to
useless vs. the covered areas. That's just the way that modern armours are going - getting
lighter and stronger faster than the rounds are gaining penetration.
Now, some encouraging work has been done with flechettes (I'm not talking about from
shotguns, in this instance, but from purpose built extremely high velocity weapons), which
can, if designed correctly, give a combination of armour penetration and then deformation
of the flechette leading to a very long and tumbling wound channel. This might be the
generation of small arms 2-3 cycles down the road, if we haven't switched to laser or
gauss or something. But I think anything of that sort is further out.
Nowadays, even shotgun slugs won't successfully take on modern man-portable body armour.
They might sting, but they aren't doing much worse than maybe cracking a rib at best. And
saboted slugs? I've heard this bandied about a number of times, but have yet to see an
implementation that is worthwhile, halfway because most shotguns can't handle the same
chamber pressures as a rifle. If I can fire a saboted slug from a rifle, I can probably
get greater zing out of an actual rifle with the same projectile. But see the above issue
about conventional ammunition versus armour, period. That covers slugs of all varieties.
You make a good point about body armour coverage. I'm not saying you *can't* wound a guy
without full armour, but it gets harder to do as his armour protection goes up. And if you
might wound him a few times and his five-shot plasma rifle or his one shot AP disposable
GL punches you PA to hell and gone, then wounding him isn't much consolation.
The reality is that shotguns have some flexibility due to the ability to load shotgun
flechette, buckshot, birdshot, slug, sabots, stingball, dragonsbreath, explosive, beanbag,
and chemical sorts of rounds. But if the logic says an 8 gauge shotgun is good, a 30-40mm
grenade cannister round is just as good and an AGL has probably most of the same
advantages with larger payloads (which, if you have to go HEAP or HEDP is probably a good
thing).
You can take your saboted slug, but for the same weight of weapon and ammo, I'll have far
more of the same caliber of round in my caseless AR. The AR will also be more controllable
generally than the shotgun.
And shotgun kick, if you are in zero G, will be a non-starter. There will be times you
*aren't* maglocked down, and that's when it will be a problem.
And I don't know what your 'verse is like, but in the notional time frames of the actual
GZGverse, you'd rarely get a boarding action launched when the marines won't be fully
broken out and in their defensive positions. DamCon and Engineering crews will be
hardsuited as well. And even the navy will be in tough, ballistically resistant vacc
suits. In 5 or 10 or 15 or 20 minute turns, you just won't be able to board an enemy
combat vessel fast enough to gain the kind of surprise you suggest. Space is big - talk to
Douglas Adams. YMMV, but that's my observation.
So, you'll be going in against other guys in PA and some guys in heavily ballistically
protected military vacc suits. Expect shotguns to be less than fully effective against the
latter and useless against the former.
For game balance, Jon has made PA pretty brittle. The whole point of most armoured
vehicles is the ability to sustain anything up to a .50 BMG. If your PA can't wander
through normal AR, shotgun, grenade fragment, and SAW fire, then it is a pretty poor
design for the real world. If you treated PA as armour level 1, you'd probably have a more
realistic model of the combat augmentation systems we'll see in play on Earth in the next
30 years. So, assuming for a moment that I step into a more realistic world and say that
the PA can walk through most small arms fire, which would really be its purpose, then
suddenly you start needing plasma guns, RPGs, heavy lasers, EMP mines, microwave guns, and
all sorts of fun stuff like that to take out PA. So this is what PA carry, because other
PA will be your worst enemy. In the GZGverse, where a light pistol can (argh) take out PA,
then any weapon will do, just have lots of them and throw lots of dice. The heavy armour
will inevitably fail.
If you like shotguns, use them. Imagine their sabots can penetrate layered hardened
composite armour with built in destructible layers if you want, without it having
detrimental effects on the shotgun firing them. I don't think that's going to be how it
is, or how military tech of the moment suggests it will be, but it is a game to be made
your own, so fill your boots.
My PA will be carrying ARs with recoil compensation, GLs and plasma guns. Or automatic
laser rifles with said GLs and plasma guns. Shotguns we'll bring some along (just like the
Flamers) for special occasions, but it won't be attacking other hostile military shipping
by boarding. Maybe for boarding merchies or raiding ground bases.
Have fun with it though. :)
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