In a message dated 9/23/05 7:03:28 AM, gzg-l-request@xxxxxxxxxxxxxxxxxxxxxxx writes:
From: "Samuel Penn" <sam@xxxxxxxxxxxxxxx>
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Message-ID: <40153.62.254.203.49.1127464459.squirrel@xxxxxxxxxxxxxxx>
Content-Type: text/plain;charset=iso-8859-1
On Fri, September 23, 2005 4:02, Doug Evans said:
>> Your points are only valid if in *your* universe...
>
> I thought the question applied to the Tuffleyverse; not that I have a clue
> in my reading, but thought that was how the answer was attempted.
Is there even a fixed answer in the Tuffleyverse? It all depends on
what units people use for turn length and distance, which I've never
seen official figures for.
If thrust 1 = 1g, then (ignoring structural limitations) even a big
lumbering NSL superdreadnaught can land and take off from an Earth
like world just on raw thrust.
If thrust 1 = 0.25g, then only ships with a thrust > 4 are going to
be able to do so.
At some point I had streamlining adding to thrust for purposes of
whether something could land or take off in an atmosphere.
And this is the question, in Tuffleyverse...
Can any the canon Ship reenter atmosphere, from More Thrust, most star ships aren't designed to reenter atmosphere...
yet it what he was asking about, were FSE fleet which seems to be partial streamlined in design.
And using More Thrust logic, a full Streamlined ship need thrust of 4 to escape atmosphere
a partial streamlined ship needs a thrust of 6
I would assume a Flying brick would need thrust of 8
Have a Good One,
DOC Agren
(Lurker on the Digest)
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