GZG List archives -- September 2005
[GZG] Vector vs. Cinematic
Let me post a minor amendment to what Mr. McCarthy wrote:
The consensus is, continues to be, and shows no sign of changing from the decision to
maintain cinematic movement (hack spit hiss!) as the primary movement system for FT.
Vector will remain an optional movement system I expect. To say no one would advocate
vector as the primary system might be a bit of a stretch. Let us just say, we are fewer in
number. ;)
Another note OO didn't post regarding playtests:
One thing that makes us like to see die rolls is this :
Plenty of times even in playtests on the test list, people have said "well, I got my clock
cleaned, this is pretty powerful" and the real truth is their side had statistically poor
dice and the other side had statistically good dice. Had both sides rolled in a more
average fashion, the results might have been much more even. This also goes to explaining
why it is good to play a scenario, change players, and play it back. It gives two sets of
results and multiple executions tends to ameliorate or eliminate conclusions drawn from
one (potentially skewed) set of die rolls. More rolls = more regression to mean
behaviours. (Note however analysis of best and worst case situations is also worthwhile...)
One other thing I like to see in games involving placed markers is this:
Do you allow or not allow measuring before placing (or as part of placing) template
weapons? Do you force people to declare placement location and then measure? Do you allow
measuring before firing? I have noticed that in games where placed ordinance is used and
declaration precedes measurement, sometimes shots are invalidated (and either removed or
moved to max range) as a consequence of poor estimation. If you can pre-measure, this
eliminates this aspect. It has a small impact except for the fact that one good SML or SM
salvo can really change the outcome of a battle....
Tom B
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