GZG List archives -- September 2005

Number 181 of 278 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules





Doug Evans wrote:

On the other other hand, damaged ships might not have the stamina or structural integrity to continue on to whatever mission is needed. Intact ships might be better suited for a high-grav mission approach or be able to transit a nebula on the way to the FTL envelope.

A few intact ships might be more valuable than a larger number of damaged a
long way from home. Simple pts obviously don't give a full explanation of
what's important. Other other other hand, trying to quantify that for
beta-testing is mind-numbing a prospect.


Lol - you are quite right - depending on the actually game either side could be better off or in fact "equal". It could depend on the players game style as well :)


Oh well - didn't matter that much (still doesn't).

--
With kind regards
Claus Paludan

W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: RE: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules
  • Next by Date: [GZG] Vector vs. Cinematic

  • Previous by thread: Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules
  • Next by thread: Re: [GZG] Beta Playtest Rules

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sat Oct 01 01:07:37 GMT 2005