GZG List archives -- September 2005

Number 175 of 278 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

RE: [GZG] [FT] Beta Playtest Rules



I think it's safe to say no one is strongly advocating vector as the
core movement system right now.  And no one is strongly advocating
dropping it, but most agree it belongs in an appendix or under advanced
and optional rules.

> -----Original Message-----
> From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx [mailto:gzg-l-
> bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Doug Evans
> Sent: Wednesday, September 21, 2005 6:21 PM
> To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> Subject: Re: [GZG] [FT] Beta Playtest Rules
> 
> > ... but there is no single coherent FT3 beta-test rules file to
read.
> 
> For those who foolishly did not volunteer in the first place, a few
hints?
> While all codicles about a work-in-progress apply, any major changes
to
> turn order or movement looming? I know the leaks I've been hearing
seem to
> favor vector as the default, though I'm not fond of it myself and will
> continue with real, er, cinematic, but is there consensus behind other
> major changes forming?
> 
> Hints, as cryptic as the beta-testers wish, welcome!
> 
> The_Beast
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l


_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: RE: [GZG] Beta Playtest Rules
  • Next by Date: Re: [GZG] Beta Playtest Rules

  • Previous by thread: [GZG] [FT] Battlereport from September 14, 2005
  • Next by thread: [GZG] [FT] FMA Fighters?

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sat Oct 01 01:07:37 GMT 2005