GZG List archives -- September 2005

Number 168 of 278 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] [FT] Beta Playtest Rules



> ... but there is no single coherent FT3 beta-test rules file to read.

For those who foolishly did not volunteer in the first place, a few hints? 
While all codicles about a work-in-progress apply, any major changes to 
turn order or movement looming? I know the leaks I've been hearing seem to 
favor vector as the default, though I'm not fond of it myself and will 
continue with real, er, cinematic, but is there consensus behind other 
major changes forming?

Hints, as cryptic as the beta-testers wish, welcome!

The_Beast
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] Beta Playtest Rules
  • Next by Date: [GZG] Attn: Vince Johnston

  • Previous by thread: Re: [GZG] Beta Playtest Rules
  • Next by thread: [GZG] Attn: Vince Johnston

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sat Oct 01 01:07:37 GMT 2005