GZG List archives -- September 2005

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[GZG] [FT][HH] Vector Fatigue, Missiles



From what I've read, the missile waves in SITS are dealt with by picking targets and ranges (I'm not sure how) and determining missile salvos of dozens or more missiles in one go by summing them on a card that gets handed to the opponent and dealt with on turn or segment of intercept. The target's defenses whittle down the salvo (crossing off missiles on the card) and the remainder get through and (try to) score damage. I had been trying to think of a some recordkeeping gimick to allow those HH-scale missile barrages, and some adaptation of that scheme might work for an FT conversion as well.

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"If it looks like a duck, and quacks like a duck, we have to at least consider the possibility that we have a small aquatic bird of the family anatidae on our hands." -- Douglas Adams

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    roger@nospam.firedrake.org
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