GZG List archives -- September 2005

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Re: [GZG] Battlereport from August 31, 2005





Oerjan Ariander wrote:
Claus Paludan wrote:

A comment to the question at the end of the report: if you used the Komarov stats for the Elizaveta, her only hope for survival is to repair the engines and come to a full stop before the Kraks begin to tear her up. Most of her weapons are concentrated into the three forward arcs, and with thrust-2 drives (once she manages to repair them!) spinning in place is the only way she can bring them to bear against a well-handled Kra'Vak squadron...


:) well let me give you a bit more info here then. (was writing the batrep at work so time was an issue...) This was our first game with anything larger than a BC so we were really testing out the endurance of the SDN. It took quite a while for the engines to be repaired but in the first game the Kra'vak came in waaaayyyy too fast :) (see the dream position). But when you roll 14 dice and only 3 of them is a 4,5 and 6 you don't do much damage to anything :) The second game was much better in that respect - all guns were on-line and the drive came back to full speed fast as well - but even facing almost frontal to the enemy didn't do a lot (bad dice again).


So no, it isn't the K-guns that are too powerful. It is the scenario - a single ship which can't manoeuvre and has very few weapons facing backwards is dead no matter what the enemy attacks her with :-/

When I say powerfull I mean that when "on target" they tend to produce a bit more damage than beams does, thus the usual evasive action is to move around a lot evening out the odds. So too powerfull here only means that in the scenario the slow moving/turning SDN doesn't stand much of a chance (rather what we suspected and calculated with - either it would be too powerful and blast the Kra'vak off the table or the other way around). We didn't plan on an equal game. The interesting part with turning the table is to see if beam weapons can remove 14-18 hull points per turn (as the K-guns did).


But no matter what - the large ships SHOULD have escort ships to protect them - no question about that :)

--
With kind regards
Claus Paludan

W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com

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