GZG List archives -- August 2005

Number 30 of 300 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] [DSII] Precision Strike



Ryan Gill wrote:

>They look OK-ish as long as you only intend to fight battles set in 1991 or earlier, but they're >far too tied to DS2's ADS rules - which themselves only really represent SPAAGs from the >1970s and earlier, ie. the kind of AAA available during the Vietnam war - to model even the >later 1990s very well.

Yeah...well, I wrote them to go along with the flow...

Trouble is, with DS2 "written obsolete" as John so diplomatically put it, going with the flow automatically makes the additions "written obsolete" too :-(


>Today's "MADS equivalents" have a *maximum* altitude as well - typcially around 15,000'. >In order to engage targets flying higher than that, you need the theater-level stuff.

Should the altitude limit apply in DSII/III terms?

I think so, yes. Aircraft should be able to attack from above the "less-than-theater" AA's range, but at greatly reduced accuracy. Exactly what altitude would be "safe" from the MADS and lesser systems will vary with time - today it is around 15,000', tomorrow it will no doubt be higher; but if the MADS can only reach 120mu *horisontally* it won't be able to reach much further *vertically*... so there will always be an altitude above which you need even bigger AA weapons than MADS to hit the high-flying aircraft.


>No, they don't (not if you're serious about the "120mu range" bit, anyway). There are >several "MADS equivalent" systems today which have all systems collected on a single >vehicle. They *can* be split up into multiple units, but they don't *have* to be.

They tend to require multiple units, however aren't those more in the range of being covered
by the ZAD systems?

When they have weapon ranges of 10-15 kilometers, they are most definitely *not* covered by DS2's "ZAD" (aka "ADS") system (which only has a range of 2.4 km). These 10-15 km ranges do however very nicely bracket the very range you specified for your "MADS" system...


>>A MADS's search and tracking radars emit radiation just like an ADS. Thus each elements' signatures are effectively 1 larger and Stealth/ECM systems are ineffective.
>
>This is one of the most 1970s bits of the entire DS2 rules set. While this was true during >the 'Nam and Yom Kippur wars, it wasn't true for Serb AA units during the NATO bombings >of Kosovo, it isn't true today, and I kinda doubt that it'll become much truer in the future. >Modern radars can play quite a few interesting tricks on incoming ARMs, and all those >tricks definitely fall in the "ECM" category.


Well, sure, but don't systems like AALARM have some of their own sneaky things?

Sure, but in DS terms all that means is that you get an opposed die roll between the missile's Guidance Quality and the radar's ECM level. It doesn't say squat about what die size the radar's ECM has to use - it could still range from "None" (D4) all the way up to "Superior" (D10) :-)


I'd expect that with faster ARMs and better sensor resolution, that once you emit and stay in the same place, you're more likely to be toasted?

Nope. Nowadays emitting *doesn't* necessarily reveal your position, at least not if your ECM capabilities are better than the enemy's. Modern radars can also be *very* low-powered and still get astonishingly good returns; cf. eg. the claimed detection ranges for the F-22's radar system compared to the ranges where said radar's emissions can be detected by older aircraft.


In the future it can get even more interesting: the next generation of AA tracking systems will most likely be passive ones which don't need to emit *anything* towards the enemy aircraft. (No, I'm not kidding: similar passive tracking systems are already entering service on combat aircraft.) Their launch units will still need to emit guidance signals to the missiles, but those signals can be very tight-beam and only need to intersect with the target aircraft just before the missile hits... leaving very for ARMs to lock on to even if they aren't spoofed by anything.

Later,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: Req for examples Re: [GZG] [OFFICIAL] GZG SUMMER SALE OFFERS!
  • Next by Date: Re: Req for examples Re: [GZG] [OFFICIAL] GZG SUMMER SALE OFFERS!

  • Previous by thread: Re: [GZG] [DSII] Precision Strike
  • Next by thread: Re: [GZG] [DSII] Precision Strike

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Thu Sep 01 01:07:35 GMT 2005