GZG List archives -- March 2004

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different protection



	The latest in shielding tech. Introducing the brand new unified field energy armor!  This new item forms a field of energy around a ship that is proven to be as effective as standard ablative armor. What truly makes this new technology an improvement over all other techs is the ability this energy field has to regenerate as its power generators recharge it.  Unfortunately this new technology is still highly expensive.

Uses a capacitor worth one mass and five points that hold a field that can absorb damage like one armor point. A shield regenerator worth 2 mass and 20 points.  The regenerator recharges each damage capacitor at a rate of one a turn.  The more regenerators the more recharge you get.


	The new device just introduced  by the inventor Professor Holtzaman has the ability to stop all kinetic energy that enters its field and slow down by half the propagation of explosive blasts.  However the unfortunate feed back effect with energy based weaponry limits it in combat against humans. 


Is 5% of host ships mass and costs 3 per mass.  Blocks all kinetic weapons and makes explosions do half damage.  It also doubles the damage of any beams.  Unless you turn it off for a full turn missiles and fighters take a full turn to leave ship.  Also kinetic guns can not be fired and beam damage is doubled.


Finely there is the new dynamic regenerative kinetic shielding field.  This field reduces damage from kinetic and  beam weapons.  It absorbs damage by kinetic weapons and haves beam and explosive damage.

Uses a projector worth two mass and costs ten points.  The capacitor holds a field that can absorb damage like ten points of armor. A shield regenerator worth 2 mass and  costs 20 points.  The regenerator recharges the damage capacitors at a rate of one point a turn.  The more regenerators the more recharge you get.  Damage from kinetic weapons lowers the shield until its capacity is exceeded.  Half of all beam and explosive damage will effect regular armor and hull in normal manor.


Andy

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