GZG List archives -- March 2004

Number 870 of 940 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

RE: [SGII] Alien seed



G'day,

> I'm not a biologist so I don't know, but I'd bet this would have some 
> severe range limitations--especially if you're fighting on an airless 
> world....

Airless makes it harder yes ;)

As to range on a world with air it could be 10s of km, assuming that battlefield chemical releases don't neutralise the form of the pheromone. 

> You can draw technology from it, however - once this race gets
> industrialised, it gets into combat drugs in a big way. Roll on PA suits
> with on-board pheremone storage that can be triggered by remote command...
> Suddenly battlefield EW becomes a lot more important - it /literally/
> keeps the enemy dumb! Or forces the command entities to be a lot closer
> to their squads (i.e. on the tabletop), just asking for a stray round or
> sniper...

You'd better hope that suit breaches don't just release clouds of the stuff too or with every soldier down his squad mates could go rampant ;)

Cheers

Beth





  • Prev by Date: Re: [FH] Military ranks
  • Next by Date: UNSC ship pics

  • Previous by thread: Re: [SGII] Alien seed
  • Next by thread: Re: [SGII] Alien seed

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Thu Apr 01 01:09:08 GMT 2004