GZG List archives -- March 2004
Mines was RE: FT: boom and zoom tactics
I think this is where mines come in useful. Drop a few behind you, as the enemy shoots by they get whacked a couple of times from "out of nowhere" and if they make the mistake of trying to turn around "in" the minefield, they will be pretty shot up by the time they can get around to making another pass, as most Boom and Zoom Ships tend to be pretty light.
--Binhan
> -----Original Message-----
> From: bail9672@bellsouth.net [mailto:bail9672@bellsouth.net]
> Sent: Monday, March 22, 2004 10:11 AM
> To: Ground Zero Games mailing list
> Subject: Re: FT: boom and zoom tactics
>
>
> >> and operated a fleet of them, with 1-arc
> >> Pulse Torpedo Launchers.
> >
> >Not the best possible choice for boom & zoom,
> >unless you're really good at plotting your movement.
> >I'm not a boom-and-zoom expert but you might
> >think about 2 arc (FP/AP) or three arc B3's instead,
> >or missiles.
>
> I went with 1-arc PTL for the damage/mass ratio.
> FP/AP arcs is not boom-and-zoom, but more of
> a circle-the-enemy tactic. Best to do that with
> weapons with longer ranges than what the enemy has.
> But that's not exactly "fair" or fun for the other
> player. We've outlawed "flip" ships just for
> those reasons (and it's abusing a rule).
>
> Glen
>
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