GZG List archives -- March 2004

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RE: Stealth and Fighters




As for the issue of stealth, Power Projection Fleet uses the same rational
in their discussions of the nature of space combat.

I've talked to Ken Burnside in the past, and I wouldn't say that AV is an
"attack" on Full Thrust as it is a more detailed way of handling things.  At
last year's RockCon, we discussed ideas on how to make FT's vector system
more in line with the issue of displacement, and his answer was simple:
Only allow the ship to move half it's final velocity on any turn where it
uses thrust.

Of course, to each his own.  AV is for those who like ultra-realistic
(whatever that means in a sci-fi genre) representation of space combat with
one or two ships per size.  FT is for those who like more "cinematic" games.
There is more than enough room in the space combat gaming community for
both.

I do like AV's ship designs, just the ticket for the "near future" ship
designs I've been wanting. Someone in the miniature sculpting world should
at least TRY to tackle ships like this.

Later,
Mark

-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Christopher
Downes-Ward
Sent: Monday, March 15, 2004 6:43 AM
To: gzg-l@csua.berkeley.edu
Subject: Stealth and Fighters



Attack Vector:Tactical is a new space combat game, but the bit that
interested me and I thought the list might be interested in was the last
page of the flyer (link below) where the designer discusses stealth and
later fighters.

Another link on the downloads page is a direct "attack" on Full Thrust.

http://www.adastragames.com/downloads/AVT_ToC.pdf

http://www.adastragames.com/downloads/vms_vs_dv.pdf

Chris Downes-Ward



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