GZG List archives -- March 2004
RE: My thoughts on Fighters
Yes and no. In theory the additional shields that Capitals field should make them harder to kill than an equivalent massed Merchant. The problem is that shields are limited to level 2 and there is currently no real reason to take more than 2 (i.e. back-up generators) since it is cost and mass prohibitive, so Capital ship defense plateaus off while fighters can just keep stacking it on.
This doesn't address weapon systems that ignore shields.
--Binhan
> -----Original Message-----
> From: DOCAgren@aol.com [mailto:DOCAgren@aol.com]
> Sent: Friday, March 12, 2004 2:14 PM
> To: gzg-l@scotch.csua.berkeley.edu
> Subject: My thoughts on Fighters
>
>
> Well, I hate to put out my 0.00$ on fighters.
>
> I have not problem with Fighters with their capaibilties per
> say, what I Have
> a problem with is the amount of "firepower" a PDF doesn't do
> to protect it
> defend ship. Or that I'm not sure that Captial Ships should
> be as easy to
> damages as Cruisers, and that Escort and Merchant Ships
> should be easier still.
> But how exactly to do this I'm not sure.
>
> An Idea I have played is to allow Fighters normal attacks
> against Escort and
> Merchant Ships, per 1 Screen for Cruiser, and per 2 Screens
> for Captial Ship.
>
> Now all of this might have been fixed in New Playtest rules,
> as I've not
> gotten to read them thur yet.
>
> Have a Good One,
>
> DOC Agren
>
> (Lurker on the Digest)
>
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