GZG List archives -- March 2004

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RE: [SG2] Points



You also need to consider the other side of the equation; how many hits can
it absorb before destruction?
If you only have a squad of two, even a single casualty is a major problem.
It's more likely to take 2 or 3 casualties (FP 1d8+1d8 SAW + QD d8 = average
13-14) at either d6 or d8 range.  50% chance of killing half your squad
outright (less armor:impact chance) or losing both at once.  With a larger
squad, as the battle shifts around (and you re-organise squads and shift
casualties to medevacs) you still have a viable unit.

Suppressions can be removed given enough time, but death is permanent (hence
why I have about 20 body bag figures...)

If you use 2 man squads, it makes little difference whether you use FP2
assault rifles or FP0.5 Lee Enfields; the minimum for squad fire is a d4 (in
fact the Lee Enfields would be better, as you get a higher impact die)

Brendan
'Neath Southern Skies

> -----Original Message-----
> From:	Laserlight [SMTP:laserlight@quixnet.net]
> Sent:	Friday, March 12, 2004 4:02 PM
> To:	gzg-l@csua.berkeley.edu
> Subject:	[SG2]  Points
> 
> 
> Thinking about squad sizes: given 6 troops with FP2 weapons and QD8, 
> what is the most efficient way to arrange them?
> 
> Part one is "doing damage".  To summarize the arithmetic, the odds are 
> as follows.  For the first two arrangements, totals do not add up to 
> 100% because oof overlapping between hits and suppressions.
> 
> A: Three teams of 2 soldiers (FP4):
> 	Complete miss: 9.48
> 	At least one suppression: 84.1
> 	At least one hit: 14.48
> 
> B: Two teams of 3 soldiers (FP6)
> 	Complete miss: 14.9%
> 	At least one suppression= 72.7%
> 	At least one hit = 25.6%
> 
> C: One team of 6 soldiers (FP12)
> 	Complete miss = 21.1%
> 	Suppression = 51.6%
> 	Hit = 27.4%
> 
> Two factors I havent analyzed yet: given that multiple teams may inflict 
> multiple hits, what's the average number of hits inflicted?  And given 
> that they're rolling different size dice to hit and the way SG 
> calculates "number of casualties", what is the average number of 
> casualties per "hit" (it's not just the average of the two dice because, 
> for instance, a 1 on either die means you didn't hit)?
> 	
> 
> 
> 
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