GZG List archives -- March 2004

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[SG2] Points




Thinking about squad sizes: given 6 troops with FP2 weapons and QD8, 
what is the most efficient way to arrange them?

Part one is "doing damage".  To summarize the arithmetic, the odds are 
as follows.  For the first two arrangements, totals do not add up to 
100% because oof overlapping between hits and suppressions.

A: Three teams of 2 soldiers (FP4):
	Complete miss: 9.48
	At least one suppression: 84.1
	At least one hit: 14.48

B: Two teams of 3 soldiers (FP6)
	Complete miss: 14.9%
	At least one suppression= 72.7%
	At least one hit = 25.6%

C: One team of 6 soldiers (FP12)
	Complete miss = 21.1%
	Suppression = 51.6%
	Hit = 27.4%

Two factors I havent analyzed yet: given that multiple teams may inflict 
multiple hits, what's the average number of hits inflicted?  And given 
that they're rolling different size dice to hit and the way SG 
calculates "number of casualties", what is the average number of 
casualties per "hit" (it's not just the average of the two dice because, 
for instance, a 1 on either die means you didn't hit)?
	








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