GZG List archives -- March 2004

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Re: Fighters and Hangers



Randall wrote:

> IIRC, fighter groups can split thier dice to multiple groups, correct? 
> Seems to give the initiative advantage to your group, since you get to 
> fire 6 times (one die per 1 of Jack's fighters) for every once Jack 
> get's to fire. 

This assumes you want your fighters to take on his.

Here's another example. Let's make it shorter: 12 fighters in 2 squadrons of 6 for Bob, and 12 fighters in 12 squadrons of 1 for Jack. Jack goes first due to initiative. Jack moves a fighter to Cruiser 1. Bob moves a fighter squadron to Cruiser 1 to help defend it. Jack moves a fighter to Cruiser 2. Bob moves his second squadron to defend Cruiser 2. Bob has finished moving. Jack moves the rest of his fighters, all 10 of them, to Cruiser 3. Bob spends an endurance to fight off two fighters. Jack, meanwhile, slices into a cruiser. The question now is: is it worth losing 2 fighters (and potentially doing 2 fighters worth of damage to the other guy) in exchange for a cruiser?

--
Allan Goodall              agoodall@att.net
http://www.hyperbear.com   agoodall@hyperbear.com




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